Top 5 Stock Picks of Julian Robertson’s Tiger Management

3. Meta Platforms, Inc. (NASDAQ:FB)

Tiger Management’s Stake Value: $52.3 million

Percentage of Tiger Management’s 13F Portfolio: 10.25%

Number of Hedge Fund Holders: 224

Julian Robertson’s Tiger Management owns 155,400 Meta Platforms, Inc. (NASDAQ:FB) shares, worth $52.3 million as of the fourth quarter, representing 10.25% of the firm’s portfolio.

In the fourth quarter, 224 hedge funds in the database of 924 elite funds tracked by Insider Monkey were long Meta Platforms, Inc. (NASDAQ:FB), holding total stakes worth $31.8 billion. Ken Fisher’s Fisher Asset Management is the most notable Meta Platforms, Inc. (NASDAQ:FB) stakeholder as of December 2021, with 9.6 million shares worth $3.2 billion.

Jefferies Group mentioned Meta Platforms, Inc. (NASDAQ:FB) in its Q3 2021 investor letter. Here is what the firm said:

“While still early, FB is in the process of building the platforms that will ultimately support the development the Metaverse. We look at FB’s position through the lens of 4 current investment initiatives: 1) Oculus VR hardware, 2) Smart glasses, 3) Augmented Reality lenses, and 4) “Horizon Workrooms”

Oculus Virtual Reality hardware: Since acquiring Oculus in 2014 ($2B deal), FB has been focused on developing best-in-class hardware and complementary software & services to support VR experiences. The Oculus Quest 2 is FB’s newest VR headset; it retails at $299 and allows users to play games, try fitness classes, play sports, and watch concerts in virtual environments. Most importantly, Quest 2 is linked to users’ Facebook accounts, which means users can seamlessly connect with friends in virtual environments to play games or spend time together. We believe one of FB’s biggest differentiators in VR is its large array of non-gaming experiences that were designed for Oculus. For instance, users can explore extreme terrain in National Geographic Explore VR, join virtual fitness classes, or simulate being a chef. As FB’s hardware continues to improve and becomes less cumbersome, we would expect a flywheel of greater developer and user adoption of VR…” (Click here to see the full text)