No. 3 Guild Wars
Copies sold: 6.5 Million
Year of release: 2005
This game introduces a whole new variety of possibilities to the typical MMORPG world. It was designed to create “instanced areas”; a separate treatment of each experience within determined areas. This allowed a deeper gaming experience. On top of that, it improved and developed player versus player (PVP) combat. The game was a huge success and it led to an expansion pack and the already listed, best-selling sequel.