Douglas Creutz: Hey. Thanks. You alluded to this a little bit earlier, you and others have talked about how difficult it is to launch a new mobile title these days. We did see, however, a few months ago, competitive of yours launched scope we launched MONOPOLY GO, which is shot to number one in the App Store charts rapidly, has had a lot of success. As you have observed that, is there anything that you would sort of any lessons you would draw from their success that you think could — you could apply to your own games that you have coming out soon?
Strauss Zelnick: Look, I think it’s an established intellectual property that’s been known and beloved for a very long time. And if you combine that with a high-quality expression, I think you can do very well. We don’t — we obviously don’t know what they’re spending to be in the position that they’re in. I do know that we’re very focused on profitability. So we’re being careful to make sure that our user acquisition spending reflects a high lifetime value for our customer.
Douglas Creutz: Okay. Thank you.
Operator: Our next question is from Eric Sheridan with Goldman Sachs. Please proceed.
Eric Sheridan: Thanks so much. Maybe just one bigger picture question. As you continue to sort of integrate Zynga moved further away from the acquisition. Curious your updated thoughts on how you’re thinking about elements of AAA titles having sort of cross-promotion, cross-play across elements of console and mobile and how that might inform some of your development cycles in the next couple of years or some of the pipeline dynamics that fed back into some of the bookings longer-term framework from last quarter. Thanks so much.
Strauss Zelnick: We continue to believe there’s an opportunity there. We do have titles coming that will offer an opportunity to engage on console and also in mobile. We don’t think it’s something that you have to offer, each title will stand alone. And a question you didn’t ask, but we’ve also discussed the possibility of creating new mobile titles based on core Take-Two intellectual property. And that’s something that we’re also potentially excited about. In all instances, the consumer experience, the quality of the title is what governs, not the business model. So we have to create something great that consumers want. If we do, they’ll show up and if we don’t, they won’t.
Eric Sheridan: Thank you.
Operator: Our next question is from Mario Lu with Barclays. Please proceed.
Mario Lu: Hey. Thanks for taking the question. The first one is on NBA 2K. You guys mentioned the upcoming cross-play feature was largely asked on by the community. So that being said, curious if there’s any data points you could share in terms of how impactful this speech will be in terms of user engagement or recurrent consumer spending? And then is there any reason why it was not included on PC in the last June?
Karl Slatoff: So this is Karl, Mario. So look, we’re very excited about cross play. It’s something that our customers have been asking for and something that’s natural for NBA. So obviously, we don’t do anything in — we don’t put any new boats into a game unless we think that’s going to have a significant impact on the experience for the consumer. That’s something the consumer is going to love. And as end up leading to increased engagement. And obviously, as we say, when you get increased engagement, you get increased monetization and then everyone’s happy in that regard. So all of these decisions are economic decisions, but it starts off first with the experience itself. And at this point, we’re very confident that 2K is tracked and not on cross play experiences, and we’re looking forward to that. And as it relates to PC and Ogan (ph) in terms of — it’s really just again allocation of resources, these decisions.