So that should be another strength of ours. And in addition to that, and we have the technologies. Sony is a technology company, that’s one of our uniquenesses. And how we can take the leverage of those technologies to entertainment business. The Metaverse should be one of the topics that’s represented by the Metaverse. So, that’s our activity. So for the new digital experience and that entertainment, that should be a core factors of our future business. Thank you.
Operator: Okay, please raise your hand if you have a question, in the middle, second row from the front.
Unidentified Analyst: inventory level at the moment, for the other game and the electronics point of view. And so when we think about the market, I believe you may have to be conservative in planning on the inventory level. So, how are we to analyze your inventory level from the perspective and for the gaming, you have a high level of inventory, and we judge that, it can be mobilized and so what is your view on the inventory? Thank you for the question.
Hiroki Totoki: So I would like to share, add some information statement about the inventory level and for the game and network service for this third quarter sales, production sales is increasing. That is why it is, the inventory is building up significantly. And even if there’s the sales and the demand for a long time we were not able to deliver products smoothly. So, we therefore increase the production capacity significantly and produce the products. And we are in the middle of delivering this products. And in regards to the game and entertainment service, we are not worried about the inventory level actually, and the inventory level when we think about the sales momentum and also the PS4, so now the seasonality, now that it’s in a fourth year in the past with the simulation, the inventory itself made increase in the monetary value.
But in comparison to the PS4, the product unit price is much higher. And at PS4, we decreased the price in the fourth year. And so the monetary value seems to be higher than what actually is. And when it comes to ETS, in the previous briefing, I mentioned that the inventory level at the end of the second quarter was rather high, and we worked on the reduction of the inventory. We managed to achieve a goal, to a certain extent, we are still working on it, but it is however slightly higher than what we think is appropriate level. So into this quarter, we would like to reduce the inventory and for I&SS, the CapEx optimization and also maximizing the business scale. And for that matter, we are taking a policy to have a high level of inventory as part of the investment.
And for that, the CapEx timing can be delayed. That’s all. Thank you.
Operator: Now, anybody who has a question, please raise your question. Next, participant online from Reuters, Takinaka from Reuters.
Unidentified Analyst: Game segment, early made a comment. I’d like to confirm this fiscal year PS5 sales target is 18 or 19, you have already increased in 19.
Hiroki Totoki: Yes, it is 19 million units. It was 18 million, and we raised 19 million, 18.5 million. We say 18, and it is 19. So we have raised the target. Thank you.
Operator: And the time is running short and would like to entertain one last question. And on this row on the right and the fifth from the front.
Unidentified Analyst: My name is talked about, image sensor business and you are going to enhance the production capacity and will it be for the other applications that mobile products.
Hiroki Totoki: Thank you for your questions. That includes the other products, the mobiles but mobile image, image sensor products, the driving force for the most of the growth, that we have some other segments as well. Thank you.
Operator: So this is time for us to adjourn the session. This concludes the today’s, the consolidated financial results announcement.