And operating income and adjusted OIBDA to be JPY155 billion and JPY180 billion, respectively, a decrease of JPY25 billion each. Please note that this forecast does not take into account the impact of market fluctuations from the third quarter onwards. Also, the application of the new accounting standard has affected valuation gains and losses due to market fluctuations, we expect Sony Life’s insurance service results, which is a core business of the segment to continue to grow in a stable manner. Finally, I would like to summarize everything. First, I would like to discuss the growth of the Sony Group. Three-year cumulative adjusted EBITDA, which is the KPI of our current mid-range plan is expected to be approximately JPY5.1 trillion or 19% above the target of JPY4.3 trillion.
This is an average annual growth rate of approximately 9% compared to the results of the fiscal year ended March 31, 2021, the final year of our previous mid-range plan. In particular, during the current quarter, the operating income of the 3 entertainment businesses of G&A, our growth areas, all increased year-on-year and accounted for 61% of consolidated operating income. We are steadily making progress on the evolution to a growth business portfolio. On the other hand, we need to continue to pay close attention to the business environment surrounding Sony, which includes economic slowdown around the world as well as geopolitical risks and the division of the global economy as a result. In the second half of the fiscal year, we intend to focus on responding to this business environment in each business and to establish a foundation for growth for the next mid-range plan and beyond.
In particular, we plan to focus our efforts on the top priorities of increasing the market penetration of PS5 and expanding the PS5 user base as a result in the G&NS segment as well as an improvement of the product yield and measures for improving profitability such as operational efficiency in the I&SS segment. We will put the finishing touches on the current mid-range plan in order to address any negative factors before the next fiscal year. That’s all for the explanation.
A – Unidentified Company Representative: Thank you for waiting. Now we’d like to entertain questions from the media. As for the case of the presentation, the people who will be responding to questions as shown on the slide. [Operator Instructions] The first question Toyokeizai — megas, please.
Unidentified Analyst: Uegaki from Toyo. Can you hear me?
Unidentified Company Representative: Yes, please.
Unidentified Analyst: I have two questions. About the game segment. Page 11, hardware loss increase question. Can you elaborate upon this more? Also another point ISS. In the press explanation, share in the society will be increased by FY 2025 in a major way. If you look at the appendix, the current situation is not that good. And in your presentation, ALS, its progress is not as much as expected. About the target, you are not going to change the target? These are my 2 questions.
Hiroki Totoki: Thank you for your questions. First, game and network service hardware loss an increase of loss was your question. Second quarter results, I think you are referring to the second quarter results. There’s some technical aspect to this. Last year, there was a temporary FX gains occurred on the yen basis as compared to that — the year before that, there was an increase in the same period last year from the purchase of the parts to the complexion, the lead time is long. And in the meantime, yen depreciated rapidly. So there was such a special factor. That is first, that my answer to the second question — the first question. Second one, at the beginning, two FY ’25, automotive share is going to be increased according to plan.
And what is the current situation? What’s your question? In the automotive market, itself, it is getting more normalized. So in the medium to long term, the growth target remains unchanged. In some OEMs, the circumstances of specific OEMs and changes of the share are the factors. And it doesn’t change the medium to long-term trend. That concludes my response.
Unidentified Company Representative: All right so next question.
Kentaro Tsutsumi: Yes. So I’m Tsutsumi of Nikkei Newspaper. So I have 2 questions. So Page 5. So the target — and so the figure is our target is rather high, but I’d like to ask in this quarter was about the attainment of 17 million. How do you think that you can attain this goal in the unit terms? And the small models, well, the size actually has been the bottleneck here, but the Skayma and how do you see this going forward? Can you elaborate on that, the Spiderman? And the second one is maybe not so related, but the current clear, the game subsidiaries and studios. And I think I have seen this in the mass media reporting, but the labor cuts has been talked about, cutting personnel. So in the game, the cost control. Have you changed the management policy for cost control?
Or are you being more severe about cost control? So if you have any particular thoughts on this, can you share with us? And then related to this, in mid- to long term, the live service games. So the live service games well, I had heard last year about this, but to FY ’26, that it is going to be 12 trillion. But have you ever changed the policy or thinking about changing the policy? So if you have any thoughts on this, please tell us.
Hiroki Totoki: Okay. So for myself, I would answer your questions. About the first question. So PS5, about the target of PS5. Well, 250 — JPY25 million, so it is rather a high target. So it’s not something that we can attain very easily. And we think that the year-end sales is the most important sales period. And towards this year-end sales, we want to have holiday sales season. We want to have the new models for the holiday sales. So the Spider-Man is also aimed for the year-end holiday sales. So 25 million yes, we want to keep as a target. But in this holiday season, we will take a look at how much. So it’s not that we want to increase the installed bases, but we want to have the profitability balance as well. So that’s for the first question answer.