Spell Spinner continues to push. We did go through, we did the MVP test. We did the technical test. From a technology side, we feel really great about the game. Now, we’re doing the marketability test as far as making sure that the simple core loop is going to be sustainable and build long-term traffic. Hoping to have a little bit more information in that sometime in March. And then based on what we find out there, we’ll go back and say, okay, we’re ready to take the next step, which we soft launch, or we go back and say, okay, we need to make tweaks to that simple core loop. The thing I — we will promise you is, we’re not going to launch a game just to launch a game. We want to make sure that if we’re taking a game to market, that it is something that has long-term sustainability and has the ability to be something that’s additive to the entire SciPlay portfolio, but also delivers amazing player experience.
So it’s — we haven’t taken our eye off it by any means. It’s just not the main focus of the company. But we are still trying to get those over the finish line.
Operator: Thank you. Next question will be from David Karnovsky, JPMorgan. Please go ahead.
David Karnovsky: Hi, thank you. Just wanted to see if there’s any additional commentary you had on Alictus in Q4. And then you’ve noted in the past, you reoriented the studio to be kind of Android first, I guess in that context, how you’re thinking about risk of GAID deprecation and what that could mean for scaling the hyper-casual games and pipeline.
Josh Wilson: Okay. Yes. Thanks, David. Hold on. I’ll be right here. Alictus is still going. It is a super — super — that’s our talented team and we continue to be more and more pressed with them, the more and more we’re integrating the two companies. They released Photoshop 3D, which did — sorry, Fade Master 3D, which was very, very successful in Q4 of this year. We also saw a more of a mixed into the Google revenue as we’ve made the technical changes there needed in order to get more sustainability. Now we do have some more that we need to continue cleaning up there. At the same time, the studio has taken a small step backwards and said, hey, what can we do in order to find a little bit more retention out of the games than we see out of just pure hyper-causal games?
So they came up with an amazing plan with the leadership of the studio there. On call it kind of a, there’s some hyper game simple core loops that are very, very evergreen in nature that are always in the top 100, and they’re really focusing around them and we’re really — we’re hoping to see the fruits of this coming in call it Q2, early Q3. So can’t wait to share more information. But while that’s happening, we also have amazing assets from the acquisition, the ad tech technology that they’ve built that it just allows them to automate their waterfalls and get the highest eCPMs. We’re already starting to integrate that technology. We’re starting to work together as two companies or as one company when we start talking about finding new users, bringing new users into our ecosystem and just purely around building great games.
So the integration has been fantastic. As far as the Google changes, our team has been working with Google hand in hand especially our growth team, which is located in Israel and one of the — basically Google’s marketing hub is really in Israel, and they’ve been able to be ahead of the curve for the changes that are coming. Overall, we’ll say, we’re not very worried mainly because Google is not deprecating its ability to do marketing. It is just creating privacy; call it privacy challenges for third parties. But majority of the money spent on Google is through them. So we’re not expecting any major — okay, major changes there. And we expect this not to impact Alictus or the broader SciPlay business at all in 2023.