Barry Jonas: That’s great. Thank you so much.
Matt Wilson: Thank you.
Operator: Thank you for your question. The next question comes from the line of Ryan Sigdahl with Craig-Hallum. You may proceed.
Ryan Sigdahl: Hey, good afternoon, Matt, Oliver. Hey, it’s following up on that. Curious conversations, how they compare to G2E this year as people are thinking about current spend next year spend, but also in the context of Squid Games was big on veil. Curious how you think about that game. I guess historically there’s been pretty quick turnover from fad type content. And so curious, what Ted and you guys see in this game specifically that has you excited and what you’re hearing from potential buyers of the game and putting it on the floor.
Matt Wilson: Yeah. Great question. I think from the outset I’ll say G2E was very well attended this year, which again, I think points to the resiliency of the industry. People are more interested in what’s coming in terms of product than they’ve ever been. I think what we showed at G2E was a really focused portfolio, focused around brands and franchises that were — are really targeted at growing that core player. So it’s really about bringing these brands that we have in the portfolio back to life. Coupled with — yeah, some interesting investments in IP like Squid Games. So yeah, I think that was a big unveil. It’s something different, I think what consumers or customers told us about that specific brand, I think the thing that drew us to that brand was the gamification elements to the show itself.
It just lends itself to building a great slot product. So yeah, I mean, Ted’s has a history of bringing these types of brands to market. He’d built a product called The Walking Dead in a prior life, which was a GGB Game of the Year. Very successful game, has similar characteristics in terms of the type of brands. So yeah, I think what you’re seeing from us is a portfolio of games that target, different players, different brands, different franchises, we want to be a player in all of those segments. I think one really positive sign for our showing it at G2E, Todd Eilers had a virtual round table the week after G2E and asked the panel of three, who was the best in show. And two out of the three panelists chose Light & Wonder as the best in show.
And I think Meatloaf said it’s two out of three aren’t bad. So we’re pretty happy with that output. Really a reflection of operators seeing the momentum in Light & Wonder the things that we’ve building.
Ryan Sigdahl: Great. Thanks guys. Nice job.
Operator: Thank you for your question. The next question comes from the line of Andrew Tam with Redburn Atlantic. You may proceed.
Andrew Tam: Hi, guys. Thanks for taking my question. So the question’s mainly on SciPlay. I was just wondering, just given the internalization, can you talk through just in a bit of detail on some of the benefits that that internalization will have? I think you mentioned in just access to the cash capital allocation, but in terms of collaboration. And then is there anything material to call out from a cost synergies perspective, corporate cost savings that we should be aware of as well?
Matt Wilson: Yeah. Great question. I think you’ve teased out kind of the three critical areas that we should focus this question around. I’ll say, first and foremost, the operating momentum in SciPlay has never been stronger. Another record for them, it’s amazing. They’re the fastest growing social casino business in the industry. And so to Josh and the whole SciPlay team, you should feel very encouraged about the performance this quarter. So yeah, our top four games in SciPlay also set records that’s really been underpinned by the investments we’ve made in the SciPlay engine and kind of targeted UA. So yeah, the reintegration is going really well. It’s gone as well as we could have expected. It feels like they never left. So yeah, it’s gone very seamlessly.
So thanks to the entire SciPlay team. Yeah, I think there are those three elements that you touched on. Oliver might dig into some of the details around the costs. But I think from the collaboration standpoint, this is one of the key drivers that really led us down this strategic initiative about reintegrating SciPlay in totality. It’s unlocking the full potential of a B2C business in the broader context of R&D, allows us to be a lot more precise with AB testing, social surveying. So yeah, it’s really about bringing them back in so we can fully unlock that. I guess one thing we can point to as a demonstration of that, we had our best games workshop this week in Florida where we had all of our designers from SciPlay, from iGaming, and from the land-based gaming team working together to dream up the next wave of great industry leading content.
And I think, this business now is Light & Wonder kind of lives and breathes off the quality of the content that the entire ecosystem does better when we build better games. So yeah, really starting to see the collaboration coming to fruition.