Laura Miele: Thanks, Colin. I’ll take the Apex question, and then we can talk about the broader Star Wars piece next. On Apex, the way to think about it is when you — when we have these live services, and I laid out the areas of expansion of new addressable audiences and players, geographic expansion, and then monetization conversion mechanics that will evolve over time, we think about and look at the Apex development cycle and candidly, most live services cycles as short, mid and long-term. So you will see some — we will see some adjustments and changes in Season 18. And we expect to see even bigger, more impactful changes in 19 and 20 and into the future for the following year. So again, there’s a lot the team can do and what they have levers on. And then there are some things, such as modes or changes in mechanics, that just take a longer runway to develop.
Andrew Wilson: And then on Star Wars, just for my clarity, were you referring to the Star Wars Jedi franchise or Star Wars broadly as we think about the future of the IP and our ability to tell these incredible blockbuster stories in the Galaxy of Star Wars?
Colin Sebastian: Yes, Andrew, I guess, leveraging the strength of the recent Star Wars games, mobile as well as Jedi, and how you foresee that over time, turning into a broader franchise with live services and ongoing engagement.
Andrew Wilson: Yes. We don’t have anything to announce today, but we have an incredible partnership with Disney and Lucas. We’ve had incredible success in that partnership across the Battlefront and the Star Wars Jedi franchise and absolutely with Star Wars: Galaxy of Heroes. Our teams are always thinking about what are new experiences that we might be able to create. Certainly, I would love to see more in the Jedi franchise over time. It’s just this extraordinary game that tells us extraordinary story. And certainly, again, we may be a little biased, but our sense based on the feedback that we’re getting from our community and the quality of that product, it’s one of the great beats in the Star Wars Galaxy this year and will likely continue to be a very meaningful part of that Galaxy for many years to come.
And certainly, as we bring it to PlayStation 4 and Xbox One, we think there’ll be another little bump there for the franchise. And so nothing to announce today other than we have an incredible relationship with Disney. We’ve had incredible success so far in that partnership. And to the extent that we can find new opportunities to execute against new experiences, including live services as part of that partnership, we will explore them.
Colin Sebastian: Great. Thank you.
Katie Burke: Thank you. Operator, next question, please.
Operator: Our next question comes from the line of Matthew Thornton with Truist Securities. Your line is open.
Matthew Thornton: Hey, good afternoon, everyone. Thanks for taking the question. Maybe two if I could. I guess, first, anything you can say or talk about just in terms of what the early indicators are telling you around the FC launch. Obviously, I still know we have a lot of the marketing still in front of us. I think the title has a couple more early access days this quarter than it did last year. But just kind of anything that the early indicators are telling you? And then just secondly, as we think about the back half of the year, just curious like any ebbs and flows that you would call out. I think you were really helpful in the prepared comments around FIFA strength and Apex needing some work throughout the year. So I think that’s pretty well understood.