DoubleDown Interactive Co., Ltd. (NASDAQ:DDI) Q4 2023 Earnings Call Transcript

Page 1 of 2

DoubleDown Interactive Co., Ltd. (NASDAQ:DDI) Q4 2023 Earnings Call Transcript February 13, 2024

DoubleDown Interactive Co., Ltd. beats earnings expectations. Reported EPS is $0.51, expectations were $0.49. DDI isn’t one of the 30 most popular stocks among hedge funds at the end of the third quarter (see the details here).

Operator: Good afternoon, and welcome to DoubleDown Interactive’s Earnings Conference Call for the Fourth Quarter and Year ended December 31, 2023. My name is Josh, and I will be your operator this afternoon. Prior to this call, DoubleDown issued its financial results for the fourth quarter of 2023 in a press release, a copy which has been furnished in a report on Form 6-K filed with the SEC and is available in the Investor Relations section of the company’s website at www.doubledowninteractive.com. You can find the link to the Investor Relations section at the top of the home page. Joining us on today’s call are DoubleDown’s CEO, Mr. In Keuk Kim; and its CFO, Mr. Joe Sigrist. Following their remarks, we will open the call for questions. Before we begin, Richard Land, the company’s outside Investor Relations adviser, will make a brief introductory statement. Mr. Land?

Richard Land: Thank you, Josh. Before management begins their formal remarks, we need to remind everyone that some of management’s comments today will be forward-looking statements within the meaning of Section 27A of the Securities Act of 1933 as amended and Section 21E of the Securities Exchange Act of 1934 as amended, and we hereby claim the protection of the Safe Harbor provisions of the Private Securities Litigation Reform Act of 1995. Forward-looking statements are statements about future events and include expectations and projections, not present or historical facts, and can be identified by the use of words such as may, might, will, expect, assume, believe, intend, estimate, continue, should, anticipate or other similar terms.

Forward-looking statements include, and are not limited to, those regarding the company’s future plans, mergers and acquisition strategy, strategic and financial objectives, expected performance and financial outlook. Forward-looking statements are subject to numerous risks and uncertainties that could cause actual results to differ materially and adversely from what the company expects. Therefore, you should exercise caution in interpreting and relying on them. We refer you to DoubleDown’s annual report on Form 20-F filed with the SEC on March 31, 2023, and other SEC filings for a more detailed discussion of the risks that could impact future operating results and financial condition. These forward-looking statements are made only as of the date of this call.

The company does not undertake and expressly disclaims any obligations to update or alter the forward-looking statements, whether as a result of new information, future events or otherwise, except as required by law. During the call, management will discuss non-GAAP measures, which are believed by management to be useful in evaluating the company’s operating performance. These measures should not be considered superior to, in isolation or as a substitute for the financial results prepared in accordance with GAAP. A full reconciliation of these measures to the most directly comparable GAAP measure is available in the earnings release and on our Form 6-K filed with the SEC prior to this call. I would like to remind everyone that this call is being recorded and will be made available for replay via a link in the Investor Relations section of DoubleDown’s website.

With that, it’s my pleasure to turn the call over to DoubleDown’s CEO, In Keuk Kim. Please go ahead, sir.

In Keuk Kim: Thank you, Richard. Good afternoon, everyone. Thank you for joining us on our 2023 fourth quarter earnings call. Total Q4 revenue was $83.1 million with $78.8 million generated by our social casino, free-to-play games and $4.3 million coming from the operations of SuprNation in the months of November and December. The Q4 revenue from our social casino, free-to-play games was up nearly 8% on a quarterly sequential basis, and up 3% compared to Q4 2022. Adjusted EBITDA for the first quarter rose sequentially and year-over-year to $36.2 million, while cash flow from operations was $29.7 million. Our flagship social casino game, DoubleDown Casino or DDC continues to be the driver of our solid results at full year 2023, adjusted EBITDA reached nearly $119 million and cash flow from operations for the 2023 full year exceeded $116 million, excluding the final Benson class action settlement payment earlier in the year.

We continue to generate year-over-year increases in our — some of our most important KPIs, including average monthly revenue per payer and payer conversion rate, which indicates our great ability to offer compelling entertainment value to our core paying players. These results largely reflect the propensity of DDC players to make email purchases and the continued increase in the amount paid by payers. In addition, we released new [indiscernible] meta features in the first quarter focused on increasing player retention and engagement, including the lucky or and swing [ph] power features, which we believe aids overall monetization. As we’ve discussed in the past, DDC revenue largely reflects activity by our long-term base of players who have enjoyed our casino site games in many cases for several years.

To put this in perspective, in 2023, approximately 94% of our revenue was generated from our 2010 to 2022 player cohorts. In other words, from players hired in previous years. Last October, we allocated a portion of our strong cash flow from operations to acquire SuprNation Western European focused i-Gaming operator, whose two primary markets are Sweden and the U.K. for a total cash consideration of approximately $36.5 million. This acquisition is the first step in our goal to diversify our sources of revenue into new gaming categories that have highly addressable market opportunities and that are complementary to our core social casino business. SuprNation is differentiated i-Gaming operator whose primary focus is on engaging the entertainment focused, on my slot player rather than the more volatile player.

Its Duelz brand offers compelling features for these players such as peer-to-peer competition and elimination tournaments as players play flood games alongside one another. SuprNation exited 2023 with an unaudited revenue run rate of approximately $6.5 million per quarter. Going forward, we believe that as a parallel DoubleDown, we can help this business scale its top line, DoubleDown’s ability to support and grow SuprNation’s business includes leveraging its expertise in game development, marketing and player engagement and monetization to execute on the exciting growth opportunities in i-Gaming. We are pleased to have this acquisition complete and to be working closely with the SuprNation leadership team to help bring the business to the next level.

A student enthusiastically playing the DoubleDown Classic on their laptop in a library.

We see the i-Gaming sector as just one of the complementary gaming categories where we can deploy our resources and expertise to create new value for our shareholders. For example, we are now in the process of launching our first game in the skill-based gaming segment. This game Cash Me Out Bingo, which was developed by one of our studios in Korea allows players to compete against each other in skill-based bingo competition with the opportunity to win a portion of the app specific currency and real cash that is baked by each of the participating players. We began the launch of Cash Me Out Bingo during the latter part of 2023, and we are now ramping marketing investments in the current quarter to acquire players and scale playing activity. Now I will turn it over to our CFO, Joe Sigrist, to walk you through our financials before providing my closing remarks.

Joe?

Joe Sigrist: Thank you, IK, and good afternoon, everyone. Our revenues for the fourth quarter of 2023 were $83.1 million and were comprised of $78.8 million in revenues from our social casino free-to-play games and $4.3 million of revenues from SuprNation for the 61 days when we owned the company following the October 31 acquisition close. This compares to revenues of $76.2 million last year. As IK mentioned, Q4 social casino free-to-play revenue, excluding SuprNation, was up 8% sequentially from the third quarter of 2023 and 3% year-over-year. In the fourth quarter, several KPI metrics for our social casino business improved compared to the year ago period. including average revenue per daily active user, or ARPDAU, increased to $1.24 in Q4 2023 from $0.98 in Q4 2022.

Payer conversion ratio, which is the percentage of players who play within the social casino apps increased to 6.4% in Q4 2023, compared to 5.4% in Q4 2022, and average monthly revenue per payer increased 23% from $227 in Q4 2022 to $279 in Q4 of 2023. On a quarterly sequential basis, total operating expenses increased from $43.3 million in the third quarter of 2023 to $47.5 million in the fourth quarter of 2023, reflecting in part the new operating expenses associated with our ownership of SuprNation. Even with these new operating costs, operating expenses for Q4 2023 declined from $51.5 million in Q4 last year excluding the non-cash goodwill impairment charge of $269.9 million taken in that period. This decrease was primarily due to lower cost of revenue and lower sales and marketing expenses from the year ago period.

Sales and marketing expenses for the fourth quarter of 2023 were $9.9 million, a decline of 41% compared to Q4 2022, and 7% lower on a quarterly sequential basis. Our efforts to acquire new social casino players through advertising, which has historically represented the primary cost in the sales and marketing category, continued to reflect our focus on spending to ensure we deliver the best return on this investment. For the first half of 2024, we anticipate that our overall sales and marketing expenses will increase from the Q4 total due to the combination of the expected full effect of the SuprNation acquisition and the launch of the new skill-based game IK described earlier. Net income for the fourth quarter of 2023 was $35.5 million or $10.27 per diluted share and $0.51 per ADS compared to a total net loss of $194.4 million or a loss of $78.47 per diluted share and a loss of $3.92 per ADS in the fourth quarter of 2022.

Note that the Q4 2022 results were impacted by the noncash goodwill impairment charge of $269.9 million I noted earlier. Adjusted EBITDA for the fourth quarter of 2023 was $36.2 million compared to $24.7 million for the prior year quarter. Adjusted EBITDA margin was 43.5% for Q4 2023, representing an improvement from 32.4% in Q4 2022 and 40.7% in Q3 2023. For the 2023 full year period, we generated adjusted EBITDA of $118.9 million, up 17% compared to the 2022 full year period, and the adjusted EBITDA margin for the 2023 full year — excuse me, for the 2023 12-month period, was 38.5%, an improvement from the 2022 full year of 31.6%. Net cash flows from operations were $29.7 million for the fourth quarter of 2023, compared to cash flow used in operations of $20.9 million in the prior year period, which included the impact of a $50 million payment toward the Benson litigation settlement in Q4 of 2022.

Excluding the $95.3 million payment in the 2023 second quarter for the Benson litigation settlement, cash flows provided by operating activities were $116.1 million for the year ended December 31, 2023. Finally, turning to our balance sheet. As of December 31, 2023, we had $274.7 million in cash, cash equivalents and short-term investments. Excluding the loan with our controlling shareholder, we had a net cash position of approximately $235 million at year-end or approximately $4.75 per ADS. This completes my financial summary. Now I will turn the call over to IK for closing remarks.

In Keuk Kim: Thank you, Joe. We began 2024 for considerable momentum based on the Q4 results of our core social casino business, the recent close of our first post-IPO position and the launch of our internally developed game in the skill-based category. In our core social casino business, we will continue to focus on enhancing the entertainment value of DoubleDown Casino with the goal of driving more engagement and even greater monetization. We also are focused on generating more of our switcher casino purchases through direct-to-consumer methods, thereby improving margins in the largest part of our company’s business. With SuprNation, our goal is to grow the business from its current revenue level with a combination of increased marketing investments and by leveraging the skills and expertise DoubleDown brings to this combination.

And we will continue to pursue growth through participation in adjacent categories of gaming through both our organic efforts and as we continue to evaluate M&A opportunities. We are now happy to take your questions. Operator?

See also 20 Fastest Growing Technology Companies in the US and 20 Most Valuable Latin American Companies.

Q&A Session

Follow Doubledown Interactive Co. Ltd.

Operator: Thank you. [Operator Instructions] Our first question comes from Aaron Lee with Macquarie. You may proceed.

Aaron Lee: Hey, good afternoon. Thanks for taking my question. It just — you have a few more months under your belt with SuprNation, can you just help us with any guidelines to help us think about the growth potential in 2024? And are there any major milestones we should look out for as you grow that business?

Joe Sigrist: Yes. Thanks, Aaron. I appreciate it. As we’ve discussed, the most important near-term lever for us is marketing investment. And we want to do that in support of the way they have already been marketing and acquiring new players and high ROI new players. And we also are augmenting that with assistance and other ways of finding players through, for instance, performance marketing, that kind of thing. Relative to growth, as I think we’ve also discussed, our primary — again, this is very short-term objective is to scale the business greater in their existing strong markets, which are Sweden and the U.K. and only turn to newer markets after we have worked on that for some time. So at this point, we aren’t giving guidance relative to what we think the business can ultimately do in the shorter term.

But I would just say that their market share in both Sweden and the U.K. is quite low, I mean, single-digit market share. And so there’s significant opportunity just within those two countries in the short-term.

Aaron Lee: Got you. Okay. And then a quick follow-up. I wanted to dig into your fourth quarter average multi revenue per payer, which was up really nicely over 20% year-over-year. Can you just kind of unpack what drove that and what you did differently versus past quarters?

Joe Sigrist: Yes. I think the most important thing we want to highlight is the fact that we’ve been investing in the product itself, in DDC. And maybe IK can talk a little bit about some of our newer monetization and retention features, the meta features that we have especially started to implement in Q4. We’ll do more this quarter. So IK, do you want to talk a little bit about our focus in adding new meta features and how important that is to get payers to want to pay increasing amounts with us?

In Keuk Kim: Yes. Hi, Aaron. I can explain about our new meta features like [indiscernible] Power. Those meta features are getting more reverse features as users play more simply could raise slot-playing users retention board. So for example, about the feature itself, look, you are awarded on slot wins of [indiscernible] or more or as we heard from its dedicated, specifically single and daily challenges, those all kind of ring meta features could increase user engagement and retention. So it helps users to play more and more. So that’s what I just wanted to highlight our product features.

Aaron Lee: Okay, great. Got it. Thank you very much. Pre-quarter.

Operator: Thank you. Our next question comes from Greg Gibas with Northland Securities. You may proceed.

Greg Gibas: Hey, IK and Joe. Thanks for taking the questions, congrats on the nice results. Wanted to just maybe dive in a little bit more like maybe what you attribute that, I think, 8% sequential growth in the core casino or social casino and then 3% year-over-year. What do you kind of attribute that to? And then also what’s driving that lower cost of revenue year-over-year?

Joe Sigrist: I’m sorry, what was the second part of that, Greg, you were a little light on the volume there for me, sorry.

Greg Gibas: Sorry about that. Yes, I think you spoke to lower cost of revenue year-over-year. I’m just curious what’s kind of driving that?

Joe Sigrist: Yes. So let me start with that one, and maybe I can and I can both talk about what we’ve done better and what we see as it relates to the core social casino business to drive revenue growth. Relative to the cost of revenue, as we have done over the course of the year, we in Q4 spent less on marketing, specifically acquiring new users as we continue to see a somewhat challenging environment to get the right ROI for the acquisition of new users. And as a result, we have continued to curtail our spend to acquire new users. Again, it’s very, I’ll say, fact-based. It’s very much based on our evaluation of 3,721-day payback for newly acquired cohorts. And that is had us continue to curtail marketing to acquire new players.

I mean that was the primary driver of the reduction in cost of revenue for this quarter. Relative to the top line, I mean, again, I think — and IK, chime in if you have any other things to comment on. I really do think the product features have really helped to create excitement for players, again, IK said, to return to play, to want to be playing more and longer and also, it gives us marketing opportunities. So we can use those features in our content in the content, the ads themselves that we go out through our various partners in order to acquire new players to try to reactivate lapsed players or even lapsed payers who may still be playing, but haven’t paid for a while. Those new features are really exciting things for us to use to get players to reengage or to engage more.

Greg Gibas: Great. Very helpful. And I know you’re not officially guiding, but I wanted to get just maybe your high-level thoughts on financial expectations for next year. Like you just spoke to kind of the product features, driving player excitement that return to growth is — when I think about the core social casino business, should we think about this 3% growth year-over-year as being kind of fair, assuming no other changes? Or just kind of wondering how you’re thinking about the top line in 2024?

Page 1 of 2