Lastly, the updated full year guidance reflects our current projection of various potential outcomes. We will try our best to ensure smooth product launch as well as achieve our goal of increasing the gross profit and narrowing losses. Thank you for your question.
Juliet Yang: Next question, please, operator.
Operator: We are now taking the next question. Please standby. The next question is from Yiwen Zhang from China Renaissance. Please go ahead. Your line is open.
Yiwen Zhang: [Foreign Language] So, thanks for taking my question. My question is on the game business. Can you discuss the pipeline and especially for the Pretty Derby? How should we think about your expectation? And also, can you talk about our self-development game strategy and the direction? Thank you.
Rui Chen: [Foreign Language] [Interpreted] In the second half of this year, we have seven titles in our pipeline ready to be launched domestically and internationally. Among those seven, five of them have already gained approval and ready to be launched in the domestic market, two will be launched internationally. As for the highly anticipated game Pretty Derby, we have already scheduled the launch date to be August 30. And right now, within just two weeks of pre-registration, over 2 million users already pre-registered for this game. This is a new record for — in our operating history for the pre-registration amount. Just because that it’s such a highly anticipated games with large fan base, we actually spent a lot of effort doing the localization work, making sure that our gamers will be having the very original Pretty Derby experience.
That’s actually one of the reason why it has been delayed by several months. We believe that Bilibili’s game launch team is the best ACG game launch team in China and they are very experienced, and they will make sure a very smooth and successful launch of Pretty Derby. And we’re confident Pretty Derby will be a very successful title, and also have good user feedback and reputation. As for our self-development pipeline, we have — actually have two ACG card game will be launched in the second half of this year. This includes one game called [indiscernible], which was already launched today. And there will be another game called [indiscernible]. This will be scheduled to launch in October. As for our self-development game strategy, as you may — you are aware, there’s been a very heavy competition among the game industry this year.
As for our own self-development game, the strategy will remain unchanged, which is focus, focus our — on the content — on the genres that Bilibili has most advantage of. Me, personally, will be spending a lot of time to ensure a success rate as we have only started doing self-development games and we will be very down to earth and grounded to take a step-by-step approach to ensure every game that we launched will be high quality and will be successful. This is the target that I personally will spend a lot of time to ensure and also require our team to achieve. Secondly, it’s about the long-term operation of the game. I believe in the future, all the game will be a long-term operation cycle. Otherwise, it won’t make any profit. So, this is the requirement I have for our self-development game.
If the title from day one is not a long-term operation title, we won’t be — we won’t allow it to be set up. As for the license game, if it’s not a long lifecycle game, we won’t sign it, we won’t license it. As for the game that’s already online, the long lifecycle management and operation will be — also be one of the most important KPIs I have for the team. As for Bilibili, we have very good track record, making sure a long lifecycle operation. As a matter of fact, our Azur Lane just celebrated six years of anniversary and [indiscernible] just last week, we celebrated its seventh year anniversary. And all of the user data metrics remain very healthy for both of the game. As a matter of fact, during the sixth anniversary of FGO, its DAU even surpassed the six years anniversary DAU.